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Euler (gimbal lock) Explained [How it works]
posted February 11 2014 4:29.52 by spic0m

This video explores Euler Rotations, the most common method for orienting objects in 3d. It's by-product "gimbal lock" can cause headaches for animators because the animated motion can move in strange ways. Here we learn how euler's "rotation order" is a bit like hierachies, and how changing this order can help us to avoid gimbal problems. This is demonstrated with a solution to a common camera problem, by finding the correct rotation order.

[Link: GuerrillaCG]

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