Home     Contact     Projects     Experiments     Circuits     Theory     BLOG     PIC Tutorials     Time for Science     RSS     Terms of services     Privacy policy  
   
 Home      Projects     Experiments     Circuits     Theory     BLOG     PIC Tutorials     Time for Science   


<< Back to INDEX

Euler (gimbal lock) Explained [How it works]
posted February 11 2014 4:29.52 by spic0m




This video explores Euler Rotations, the most common method for orienting objects in 3d. It's by-product "gimbal lock" can cause headaches for animators because the animated motion can move in strange ways. Here we learn how euler's "rotation order" is a bit like hierachies, and how changing this order can help us to avoid gimbal problems. This is demonstrated with a solution to a common camera problem, by finding the correct rotation order.



[Link: GuerrillaCG]
 
Share



You might also like...


What Is Chewing Gum Made Of? [Science]

The Picdump of the day #16 [5 Photos]

Chaos and Butterfly Effect [Science]

The video of the day #16 - In memory of the Challenger space shuttle

The video of the day #12 - Cutting a speeding pellet with Samurai Sword

Yun based Electricity Monitor with Cloud Support [Project]

How does an X-ray Tube Work [Science]

Motorised Time-lapse Rail with Raspberry Pi [Project]


<< Back to INDEX



Comments

  Name

  Email (shall not be published)

  Website

Notify me of new posts via email


Write your comments below:
BEFORE you post a comment:You are welcome to comment for corrections and suggestions on this page. But if you have questions please use the forum instead to post it. Thank you.


      

No comment yet...

Be the first to comment on this page!












 Contact     Forum     Projects     Experiments     Circuits     Theory     BLOG     PIC Tutorials     Time for Science     RSS   

Site design: Giorgos Lazaridis
© Copyright 2008
Please read the Terms of services and the Privacy policy