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Sin & Cos: The Programmer's Pals! [Programming]
posted December 10 2013 12:52.04 by spic0m




Amarillion posted a very good article about game programming techniques:

"In this article I shall discuss several game programming techniques, all revolving around a central theme: the sine and cosine functions. This article will explain sine, cosine, vectors, atan2, and some useful special effects such as how to make homing missiles and how bitmap rotation works. I shall start with the very basics, but later on I'll cover some more advanced programming techniques. This article comes with twelve real-life coded examples, which you can download. They are tested with DJGPP, and a makefile for DJGPP is supplied. If you have DJGPP, all you have to do is unzip the source and the makefile into a directory, and then run "make". You don't need any libraries other than Allegro."



[Link: helixsoft]
 
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